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#include <QPainter>
#include <QDebug>
#include "edge.h"
#include "node.h"
#include <math.h>
static const double Pi = 3.14159265358979323846264338327950288419717;
static double TwoPi = 2.0 * Pi;
Edge::Edge(Node *sourceNode, Node *destNode)
: arrowSize(10)
{
setAcceptedMouseButtons(0);
source = sourceNode;
dest = destNode;
source->addEdge(this);
dest->addEdge(this);
adjust();
// setZValue(1);
}
Node *Edge::sourceNode() const
{
return source;
}
Node *Edge::destNode() const
{
return dest;
}
/// @note This is brute force. Isn't there a simple fv for this?
QPointF firstNotContainedPoint(const QLineF &line,
const QPointF &pos,
const QRectF &rectangle,
bool reverse = false)
{
QRectF rect(rectangle.topLeft()+pos, rectangle.bottomRight()+pos);
if (reverse)
{
for (qreal t = 1; t!=0; t-=0.01)
{
if (!rect.contains(line.pointAt(t))) return line.pointAt(t);
}
}
else
{
for (qreal t = 0; t!=1; t+=0.01)
{
if (!rect.contains(line.pointAt(t))) return line.pointAt(t);
}
}
return QPoint(0,0);
}
void Edge::adjust()
{
if (!source || !dest)
return;
prepareGeometryChange();
QLineF line(mapFromItem(source, 0, 0) + source->boundingRect().center(),
mapFromItem(dest, 0, 0) + dest->boundingRect().center());
qreal length = line.length();
if (length > qreal(20.)) {
QPointF sourceOffset(firstNotContainedPoint(line,
source->pos(),
source->boundingRect()
));
QPointF destOffset(firstNotContainedPoint(line,
dest->pos(),
dest->boundingRect()
,true));
sourcePoint = sourceOffset;
destPoint = destOffset;
} else {
sourcePoint = destPoint = line.p1();
}
}
QRectF Edge::boundingRect() const
{
if (!source || !dest)
return QRectF();
qreal penWidth = 1;
qreal extra = (penWidth + arrowSize) / 2.0;
return QRectF(sourcePoint, QSizeF(destPoint.x() - sourcePoint.x(),
destPoint.y() - sourcePoint.y()))
.normalized()
.adjusted(-extra, -extra, extra, extra);
}
void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
if (!source || !dest)
return;
QLineF line(sourcePoint, destPoint);
/// @bug this test does not filter out when the nodes intersect
// if (qFuzzyCompare(line.length(), qreal(0.)))
// return;
if (sourceNode()->collidesWithItem(destNode()))
return;
// Draw the line itself
painter->setPen(QPen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
painter->drawLine(line);
if (line.length() < qreal(10.))
return;
// Draw the arrows
double angle = ::acos(line.dx() / line.length());
if (line.dy() >= 0)
angle = TwoPi - angle;
// QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * arrowSize,
// cos(angle + Pi / 3) * arrowSize);
// QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * arrowSize,
// cos(angle + Pi - Pi / 3) * arrowSize);
QPointF destArrowP1 = destPoint + QPointF(sin(angle - Pi / 3) * arrowSize,
cos(angle - Pi / 3) * arrowSize);
QPointF destArrowP2 = destPoint + QPointF(sin(angle - Pi + Pi / 3) * arrowSize,
cos(angle - Pi + Pi / 3) * arrowSize);
painter->setBrush(Qt::black);
// painter->drawPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2);
painter->drawPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2);
}