#include #include #include "edge.h" #include "node.h" #include static const double Pi = 3.14159265358979323846264338327950288419717; static double TwoPi = 2.0 * Pi; Edge::Edge(Node *sourceNode, Node *destNode) : arrowSize(10) { setAcceptedMouseButtons(0); source = sourceNode; dest = destNode; source->addEdge(this); dest->addEdge(this); adjust(); // setZValue(1); } Node *Edge::sourceNode() const { return source; } Node *Edge::destNode() const { return dest; } /// @note This is brute force. Isn't there a simple fv for this? QPointF firstNotContainedPoint(const QLineF &line, const QPointF &pos, const QRectF &rectangle, bool reverse = false) { QRectF rect(rectangle.topLeft()+pos, rectangle.bottomRight()+pos); if (reverse) { for (qreal t = 1; t!=0; t-=0.01) { if (!rect.contains(line.pointAt(t))) return line.pointAt(t); } } else { for (qreal t = 0; t!=1; t+=0.01) { if (!rect.contains(line.pointAt(t))) return line.pointAt(t); } } return QPoint(0,0); } void Edge::adjust() { if (!source || !dest) return; prepareGeometryChange(); QLineF line(mapFromItem(source, 0, 0) + source->boundingRect().center(), mapFromItem(dest, 0, 0) + dest->boundingRect().center()); qreal length = line.length(); if (length > qreal(20.)) { QPointF sourceOffset(firstNotContainedPoint(line, source->pos(), source->boundingRect() )); QPointF destOffset(firstNotContainedPoint(line, dest->pos(), dest->boundingRect() ,true)); sourcePoint = sourceOffset; destPoint = destOffset; } else { sourcePoint = destPoint = line.p1(); } } QRectF Edge::boundingRect() const { if (!source || !dest) return QRectF(); qreal penWidth = 1; qreal extra = (penWidth + arrowSize) / 2.0; return QRectF(sourcePoint, QSizeF(destPoint.x() - sourcePoint.x(), destPoint.y() - sourcePoint.y())) .normalized() .adjusted(-extra, -extra, extra, extra); } void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) { if (!source || !dest) return; QLineF line(sourcePoint, destPoint); /// @bug this test does not filter out when the nodes intersect // if (qFuzzyCompare(line.length(), qreal(0.))) // return; if (sourceNode()->collidesWithItem(destNode())) return; // Draw the line itself painter->setPen(QPen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); painter->drawLine(line); if (line.length() < qreal(10.)) return; // Draw the arrows double angle = ::acos(line.dx() / line.length()); if (line.dy() >= 0) angle = TwoPi - angle; // QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * arrowSize, // cos(angle + Pi / 3) * arrowSize); // QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * arrowSize, // cos(angle + Pi - Pi / 3) * arrowSize); QPointF destArrowP1 = destPoint + QPointF(sin(angle - Pi / 3) * arrowSize, cos(angle - Pi / 3) * arrowSize); QPointF destArrowP2 = destPoint + QPointF(sin(angle - Pi + Pi / 3) * arrowSize, cos(angle - Pi + Pi / 3) * arrowSize); painter->setBrush(Qt::black); // painter->drawPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2); painter->drawPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2); }