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#include <QPainter>
#include "edge.h"
#include "node.h"
#include <math.h>
static const double Pi = 3.14159265358979323846264338327950288419717;
static double TwoPi = 2.0 * Pi;
Edge::Edge(Node *sourceNode, Node *destNode)
: arrowSize(10)
{
setAcceptedMouseButtons(0);
source = sourceNode;
dest = destNode;
source->addEdge(this);
dest->addEdge(this);
adjust();
setZValue(1);
}
Node *Edge::sourceNode() const
{
return source;
}
Node *Edge::destNode() const
{
return dest;
}
void Edge::adjust()
{
if (!source || !dest)
return;
QLineF line(mapFromItem(source, 0, 0) + source->boundingRect().center(),
mapFromItem(dest, 0, 0) + dest->boundingRect().center());
qreal length = line.length();
prepareGeometryChange();
if (length > qreal(20.)) {
// QPointF edgeOffset((line.dx() * 10) / length, (line.dy() * 10) / length);
// QPointF sourceOffset( );
// if ( source->contains( source->boundingRect().center() + source->boundingRect().height() / 2 / tan(line.angle())),
// source->boundingRect().width() / 2 )
// {
// sourcePoint = line.p1() + QPointF( , tan( line.angle() ) * source->boundingRect().height() / 2 );
// }
sourcePoint = line.p1();
destPoint = line.p2();
} else {
sourcePoint = destPoint = line.p1();
}
}
QRectF Edge::boundingRect() const
{
if (!source || !dest)
return QRectF();
qreal penWidth = 1;
qreal extra = (penWidth + arrowSize) / 2.0;
return QRectF(sourcePoint, QSizeF(destPoint.x() - sourcePoint.x(),
destPoint.y() - sourcePoint.y()))
.normalized()
.adjusted(-extra, -extra, extra, extra);
}
void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
if (!source || !dest)
return;
QLineF line(sourcePoint, destPoint);
if (qFuzzyCompare(line.length(), qreal(0.)))
return;
// Draw the line itself
painter->setPen(QPen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
painter->drawLine(line);
// Draw the arrows
double angle = ::acos(line.dx() / line.length());
if (line.dy() >= 0)
angle = TwoPi - angle;
// QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * arrowSize,
// cos(angle + Pi / 3) * arrowSize);
// QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * arrowSize,
// cos(angle + Pi - Pi / 3) * arrowSize);
QPointF destArrowP1 = destPoint + QPointF(sin(angle - Pi / 3) * arrowSize,
cos(angle - Pi / 3) * arrowSize);
QPointF destArrowP2 = destPoint + QPointF(sin(angle - Pi + Pi / 3) * arrowSize,
cos(angle - Pi + Pi / 3) * arrowSize);
painter->setBrush(Qt::black);
// painter->drawPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2);
painter->drawPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2);
}