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#include <QPainter>
#include <QDebug>
#include "edge.h"
#include "node.h"
#include <math.h>
const double Edge::m_pi = 3.14159265358979323846264338327950288419717;
const double Edge::m_twoPi = 2.0 * Edge::m_pi;
const qreal Edge::m_arrowSize = 7;
Edge::Edge(Node *sourceNode, Node *destNode)
: m_angle(-1)
{
setAcceptedMouseButtons(0);
m_sourceNode = sourceNode;
m_destNode = destNode;
m_sourceNode->addEdge(this,true);
m_destNode->addEdge(this,false);
adjust();
}
Edge::~Edge()
{
m_sourceNode->removeEdgeFromList(this);
m_destNode->removeEdgeFromList(this);
}
Node *Edge::sourceNode() const
{
return m_sourceNode;
}
Node *Edge::destNode() const
{
return m_destNode;
}
/** @note This is brute force. Isn't there a simple fv for this?
* The precision is not the best either
*/
QPointF firstNotContainedPoint(const QLineF &line,
const QRectF &rect,
bool reverse = false)
{
if (reverse)
{
for (qreal t = 1; t!=0; t-=0.01)
{
if (!rect.contains(line.pointAt(t))) return line.pointAt(t);
}
}
else
{
for (qreal t = 0; t!=1; t+=0.01)
{
if (!rect.contains(line.pointAt(t))) return line.pointAt(t);
}
}
return QPoint(0,0);
}
double Edge::getAngle() const
{
return m_angle;
}
void Edge::adjust()
{
if (!m_sourceNode || !m_destNode)
return;
prepareGeometryChange();
QLineF line(mapFromItem(m_sourceNode, 0, 0) +
m_sourceNode->boundingRect().center(),
mapFromItem(m_destNode, 0, 0) +
m_destNode->boundingRect().center());
if (line.length() > qreal(20.)) {
m_sourcePoint = firstNotContainedPoint(line,
m_sourceNode->sceneBoundingRect());
m_destPoint = firstNotContainedPoint(line,
m_destNode->sceneBoundingRect(),true);
} else {
m_sourcePoint = m_destPoint = line.p1();
}
}
QRectF Edge::boundingRect() const
{
if (!m_sourceNode || !m_destNode)
return QRectF();
qreal penWidth = 1;
qreal extra = (penWidth + m_arrowSize) / 2.0;
return QRectF(m_sourcePoint, QSizeF(m_destPoint.x() - m_sourcePoint.x(),
m_destPoint.y() - m_sourcePoint.y()))
.normalized().adjusted(-extra, -extra, extra, extra);
}
void Edge::paint(QPainter *painter,
const QStyleOptionGraphicsItem *,
QWidget *w)
{
Q_UNUSED(w);
if (!m_sourceNode || !m_destNode)
return;
QLineF line(m_sourcePoint, m_destPoint);
m_angle = ::acos(line.dx() / line.length());
if (line.dy() >= 0)
m_angle = Edge::m_twoPi - m_angle;
if (sourceNode()->collidesWithItem(destNode()))
return;
// Draw the line itself
painter->setPen(QPen(Qt::black,
1,
Qt::SolidLine,
Qt::RoundCap,
Qt::RoundJoin));
painter->drawLine(line);
if (line.length() < m_arrowSize)
return;
// Draw the arrows
QPointF destArrowP1 = m_destPoint +
QPointF(sin(m_angle - Edge::m_pi / 3) * m_arrowSize,
cos(m_angle - Edge::m_pi / 3) * m_arrowSize);
QPointF destArrowP2 = m_destPoint +
QPointF(sin(m_angle - Edge::m_pi + Edge::m_pi / 3) * m_arrowSize,
cos(m_angle - Edge::m_pi + Edge::m_pi / 3) * m_arrowSize);
painter->setBrush(Qt::black);
painter->drawPolygon(QPolygonF() << line.p2()
<< destArrowP1
<< destArrowP2);
}