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#include "node.h"
#include <QPainter>
#include <QStyleOption>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
Node::Node(GraphWidget *parent) : m_graph(parent)
{
qDebug() << __PRETTY_FUNCTION__;
setFlag(ItemIsMovable);
setFlag(ItemSendsGeometryChanges);
setCacheMode(DeviceCoordinateCache);
// setZValue(1);
// shall I use system colors?
setDefaultTextColor(QColor(0,0,0));
// shall I set it after some spec key?
// setTextInteractionFlags(Qt::TextEditorInteraction);
}
void Node::addEdge(Edge *edge)
{
qDebug() << __PRETTY_FUNCTION__;
m_edgeList << edge;
edge->adjust();
}
QVariant Node::itemChange(GraphicsItemChange change, const QVariant &value)
{
qDebug() << __PRETTY_FUNCTION__;
switch (change) {
case ItemPositionHasChanged:
foreach (Edge *edge, m_edgeList) edge->adjust();
break;
default:
break;
};
return QGraphicsItem::itemChange(change, value);
}
void Node::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
qDebug() << __PRETTY_FUNCTION__;
prevpt = event->pos();
update();
QGraphicsTextItem::mousePressEvent(event);
}
void Node::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
qDebug() << __PRETTY_FUNCTION__;
if (!scene()->sceneRect().contains(sceneBoundingRect()))
{
setPos(prevpt);
}
update();
QGraphicsTextItem::mouseReleaseEvent(event);
}
void Node::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
qDebug() << __PRETTY_FUNCTION__;
QGraphicsTextItem::mouseMoveEvent(event);
}
void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *w)
{
qDebug() << __PRETTY_FUNCTION__;
QGraphicsTextItem::paint(painter, option, w);
painter->setPen(QPen(Qt::blue));
painter->drawRect(QRect(boundingRect().topLeft().toPoint(),
boundingRect().bottomRight().toPoint() -
QPoint(1,1)));
prevpt = pos();
}