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#include "edge.hpp"
#include "node.hpp"
#include <QtGui/QPainter>
#include <math.h>
static const double Pi = 3.14159265358979323846264338327950288419717;
static double TwoPi = 2.0 * Pi;
Edge::Edge(Node* s, Node* d, Edge::ArrowStyle arrowStyle )
: m_arrowStyle(arrowStyle)
, arrowSize(10)
{
setAcceptedMouseButtons(0);
source = s;
dest = d;
source->addEdge(this);
dest->addEdge(this);
adjust();
}
Node *Edge::sourceNode() const
{
return source;
}
Node *Edge::destNode() const
{
return dest;
}
void Edge::adjust()
{
if (!source || !dest)
return;
QLineF line(mapFromItem(source, 0, 0), mapFromItem(dest, 0, 0));
qreal length = line.length();
prepareGeometryChange();
if (length > qreal(20.)) {
QPointF edgeOffset((line.dx() * 10) / length, (line.dy() * 10) / length);
sourcePoint = line.p1() + edgeOffset;
destPoint = line.p2() - edgeOffset;
} else {
sourcePoint = destPoint = line.p1();
}
}
QRectF Edge::boundingRect() const
{
if (!source || !dest)
return QRectF();
qreal penWidth = 1;
qreal extra = (penWidth + arrowSize) / 2.0;
return QRectF(sourcePoint, QSizeF(destPoint.x() - sourcePoint.x(),
destPoint.y() - sourcePoint.y()))
.normalized()
.adjusted(-extra, -extra, extra, extra);
}
void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
if (!source || !dest)
return;
const QLineF line(sourcePoint, destPoint);
if (qFuzzyCompare(line.length(), qreal(0.)))
return;
// Draw the line itself
painter->setPen(QPen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
painter->drawLine(line);
// Draw the arrows
if (m_arrowStyle == NoArrow)
return;
double angle = ::acos(line.dx() / line.length());
if (line.dy() >= 0)
angle = TwoPi - angle;
painter->setBrush(Qt::black);
if (m_arrowStyle == ArrowToSource || m_arrowStyle == ArrowToBothSides) {
const QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * arrowSize, cos(angle + Pi / 3) * arrowSize);
const QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * arrowSize, cos(angle + Pi - Pi / 3) * arrowSize);
painter->drawPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2);
}
if (m_arrowStyle == ArrowToDestination || m_arrowStyle == ArrowToBothSides) {
const QPointF destArrowP1 = destPoint + QPointF(sin(angle - Pi / 3) * arrowSize, cos(angle - Pi / 3) * arrowSize);
const QPointF destArrowP2 = destPoint + QPointF(sin(angle - Pi + Pi / 3) * arrowSize, cos(angle - Pi + Pi / 3) * arrowSize);
painter->drawPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2);
}
}