#ifndef LOCAL_SOCKET_CLIENT_HPP #define LOCAL_SOCKET_CLIENT_HPP #include "socketClient.hpp" #include class LocalSocketClient : public SocketClient { public: LocalSocketClient( const std::string sockPath); ~LocalSocketClient(); private: bool connectToPeer(void); std::string m_sockPath; struct sockaddr_un m_remote; }; #endif // LOCAL_SOCKET_CLIENT_HPP