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57 lines
1.3 KiB
57 lines
1.3 KiB
13 years ago
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#ifndef SOCKET_CONNECTION_HPP
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#define SOCKET_CONNECTION_HPP
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#include "Socket.hpp"
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#include "Message.hpp"
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#include <string>
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class SocketConnection
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{
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public:
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SocketConnection ( const int socket,
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Message *message,
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const size_t bufferLength = 1024 );
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SocketConnection ( const std::string host,
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const std::string port,
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Message *message,
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const size_t bufferLength = 1024 );
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virtual ~SocketConnection();
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virtual SocketConnection* clone(const int socket) = 0;
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virtual bool connectToHost() = 0;
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virtual bool bindToHost() = 0;
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virtual bool listen( const int maxPendingQueueLen = 64 ) = 0;
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virtual void closeConnection() = 0;
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virtual bool send( const void* message, const size_t length ) = 0;
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virtual bool receive() = 0;
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int getSocket() const;
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std::string getHost() const;
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std::string getPort() const;
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protected:
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Socket m_socket;
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std::string m_host;
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std::string m_port;
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Message *m_message;
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unsigned char *m_buffer;
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size_t m_bufferLength;
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private:
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SocketConnection(const SocketConnection&);
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SocketConnection& operator=(const SocketConnection&);
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};
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#endif // SOCKET_CONNECTION_HPP
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